c库伪随机数发生器
rand
srand
大多时候用时间产生随机发生器的seed
C++代码
- int GetRandomNum(int min, int max,int seed)
- {
- //srand((unsigned)time(NULL)); //生成seed
- srand(seed);
- return( rand() % (max - min) + min);
- }
c++11 引入的伪随机数发生器.随机数抽象成随机数引擎和分布两部分.引擎用来产生随机数,分布产生特定分布的随机数
常用的就是线性均匀分布
uniform_int_distribution
uniform_real_distribution
C++代码
- std::random_device rd;//来产生一个随机数当作种子
- std::uniform_int_distribution<int> uni_dist(0, 9999999); //指定范围的随机数发生器
- std::cout << uni_dist(rd) << std::endl;
还有一些其他发生器,如 伯努里分布、泊松分布、正态分布
C++代码
- // ConsoleApplication4.cpp : 定义控制台应用程序的入口点。
- //
- #include "stdafx.h"
- #include <random>
- #include <memory>
- #include <iostream>
- using namespace std;
- class Random {
- public:
- const static unsigned int maxRand = std::random_device::max();
- static Random& getInstance()
- {
- static Random instance;
- return instance;
- }
- unsigned int getInteger() noexcept {
- return (*dist)(rd);
- }
- unsigned int GetMTEngineInteger() noexcept {
- return (*mtEngine)();
- }
- uint64_t GetMTEngine64Integer() noexcept {
- return (*mtEngine64)();
- }
- unsigned int GetRand0Integer() noexcept {
- return (*rand0Engine)();
- }
- auto GetRanlux48Integer() noexcept ->decltype(auto) {
- return (*ranlux48Engine)();
- }
- private:
- Random() noexcept {
- mtEngine = std::make_shared<std::mt19937>(rd());
- mtEngine64 = std::make_shared<std::mt19937_64>(rd());
- dist = std::make_shared<std::uniform_int_distribution< unsigned int >>(std::uniform_int_distribution< unsigned int >(0, maxRand));
- rand0Engine = make_shared<std::minstd_rand0>(rd());
- ranlux48Engine = make_shared<std::ranlux48>(rd());
- }
- std::random_device rd;
- std::shared_ptr<std::mt19937> mtEngine; //32-bit Mersenne Twister by Matsumoto and Nishimura, 1998
- std::shared_ptr<std::mt19937_64> mtEngine64; //64-bit Mersenne Twister by Matsumoto and Nishimura, 2000(马特赛特旋转演算法)
- std::shared_ptr<std::minstd_rand0> rand0Engine;
- std::shared_ptr<std::ranlux48> ranlux48Engine;
- std::shared_ptr<std::uniform_int_distribution< unsigned int > > dist;
- };
- int main()
- {
- cout << Random::getInstance().GetMTEngineInteger() << endl;
- cout << Random::getInstance().GetMTEngine64Integer() << endl;
- cout << Random::getInstance().GetRand0Integer() << endl;
- cout << Random::getInstance().GetRanlux48Integer() << endl;
- cout << Random::getInstance().getInteger() << endl;
- return 0;
- }
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