手势解锁是app上常见的解锁方式,相比输入密码方式操作起来要方便许多。下面展示如何基于微信小程序实现手机解锁。最终实现效果如下图:
整个功能基于canvas实现,首先添加画布组件,并设定样式
- <!--index.wxml-->
- <view class="container">
- <canvas canvas-id="id-gesture-lock" class="gesture-lock" bindtouchstart="onTouchStart"
- bindtouchmove="onTouchMove" bindtouchend="onTouchEnd"></canvas>
- </view>
- .gesture-lock {
- margin: 100rpx auto;
- width: 300px;
- height: 300px;
- background-color: #ffffff;
- }
手势解锁实现代码在gesture_lock.js中(完整源码地址见末尾)。
初始化
- constructor(canvasid, context, cb, opt){
- this.touchPoints = [];
- this.checkPoints = [];
- this.canvasid = canvasid;
- this.ctx = context;
- this.width = opt && opt.width || 300; //画布长度
- this.height = opt && opt.height || 300; //画布宽度
- this.cycleNum = opt && opt.cycleNum || 3;
- this.radius = 0; //触摸点半径
- this.isParamOk = false;
- this.marge = this.margeCircle = 25; //触摸点及触摸点和画布边界间隔
- this.initColor = opt && opt.initColor || '#C5C5C3';
- this.checkColor = opt && opt.checkColor || '#5AA9EC';
- this.errorColor = opt && opt.errorColor || '#e19984';
- this.touchState = "unTouch";
- this.checkParam();
- this.lastCheckPoint = null;
- if (this.isParamOk) {
- // 计算触摸点的半径长度
- this.radius = (this.width - this.marge * 2 - (this.margeCircle * (this.cycleNum - 1))) / (this.cycleNum * 2)
- this.radius = Math.floor(this.radius);
- // 计算每个触摸点的圆心位置
- this.calCircleParams();
- }
- this.onEnd = cb; //滑动手势结束时的回调函数
- }
主要设置一些参数,如canvas的长宽,canvas的context,手势锁的个数(3乘3, 4乘4),手势锁的颜色,手势滑动结束时的回调函数等。并计算出手势锁的半径。
计算每个手势锁的圆心位置
- calCircleParams() {
- let n = this.cycleNum;
- let count = 0;
- for (let i = 0; i < n; i++) {
- for (let j = 0; j < n; j++){
- count++;
- let touchPoint = {
- x: this.marge + i * (this.radius * 2 + this.margeCircle) + this.radius,
- y: this.marge + j * (this.radius * 2 + this.margeCircle) + this.radius,
- index: count,
- check: "uncheck",
- }
- this.touchPoints.push(touchPoint)
- }
- }
- }
绘制手势锁
- for (let i = 0; i < this.touchPoints.length; i++){
- this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)
- }
- this.ctx.draw(true);
接下来就是识别用户的滑动行为,判断用户划过了哪些圆圈,进而识别出用户的手势。
在touchstart和touchmove事件中检测触发并更新画布
- onTouchStart(e) {
- // 不识别多点触控
- if (e.touches.length > 1){
- this.touchState = "unTouch";
- return;
- }
- this.touchState = "startTouch";
- this.checkTouch(e);
- let point = {x:e.touches[0].x, y:e.touches[0].y};
- this.drawCanvas(this.checkColor, point);
- }
- onTouchMove(e) {
- if (e.touchState === "unTouch") {
- return;
- }
- if (e.touches.length > 1){
- this.touchState = "unTouch";
- return;
- }
- this.checkTouch(e);
- let point = {x:e.touches[0].x, y:e.touches[0].y};
- this.drawCanvas(this.checkColor, point);
- }
检测用户是否划过某个圆圈
- checkTouch(e) {
- for (let i = 0; i < this.touchPoints.length; i++){
- let point = this.touchPoints[i];
- if (isPointInCycle(e.touches[0].x, e.touches[0].y, point.x, point.y, this.radius)) {
- if (point.check === 'uncheck') {
- this.checkPoints.push(point);
- this.lastCheckPoint = point;
- }
- point.check = "check"
- return;
- }
- }
- }
更新画布
- drawCanvas(color, point) {
- //每次更新之前先清空画布
- this.ctx.clearRect(0, 0, this.width, this.height);
- //使用不同颜色和形式绘制已触发和未触发的锁
- for (let i = 0; i < this.touchPoints.length; i++){
- let point = this.touchPoints[i];
- if (point.check === "check") {
- this.drawCircle(point.x, point.y, this.radius, color);
- this.drawCircleCentre(point.x, point.y, color);
- }
- else {
- this.drawCircle(this.touchPoints[i].x, this.touchPoints[i].y, this.radius, this.initColor)
- }
- }
- //绘制已识别锁之间的线段
- if (this.checkPoints.length > 1) {
- let lastPoint = this.checkPoints[0];
- for (let i = 1; i < this.checkPoints.length; i++) {
- this.drawLine(lastPoint, this.checkPoints[i], color);
- lastPoint = this.checkPoints[i];
- }
- }
- //绘制最后一个识别锁和当前触摸点之间的线段
- if (this.lastCheckPoint && point) {
- this.drawLine(this.lastCheckPoint, point, color);
- }
- this.ctx.draw(true);
当用户滑动结束时调用回调函数并传递识别出的手势
- onTouchEnd(e) {
- typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, false);
- }
- onTouchCancel(e) {
- typeof this.onEnd === 'function' && this.onEnd(this.checkPoints, true);
- }
重置和显示手势错误
- gestureError() {
- this.drawCanvas(this.errorColor)
- }
- reset() {
- for (let i = 0; i < this.touchPoints.length; i++) {
- this.touchPoints[i].check = 'uncheck';
- }
- this.checkPoints = [];
- this.lastCheckPoint = null;
- this.drawCanvas(this.initColor);
- }
如何调用
在onload方法中创建lock对象并在用户触摸事件中调用相应方法
- onLoad: function () {
- var s = this;
- this.lock = new Lock("id-gesture-lock", wx.createCanvasContext("id-gesture-lock"), function(checkPoints, isCancel) {
- console.log('over');
- s.lock.gestureError();
- setTimeout(function() {
- s.lock.reset();
- }, 1000);
- }, {width:300, height:300})
- this.lock.drawGestureLock();
- console.log('onLoad')
- var that = this
- //调用应用实例的方法获取全局数据
- app.getUserInfo(function(userInfo){
- //更新数据
- that.setData({
- userInfo:userInfo
- })
- that.update()
- })
- },
- onTouchStart: function (e) {
- this.lock.onTouchStart(e);
- },
- onTouchMove: function (e) {
- this.lock.onTouchMove(e);
- },
- onTouchEnd: function (e) {
- this.lock.onTouchEnd(e);
- }
源码地址:https://github.com/zjxfly/wx-gesture-lock/
发表评论:
◎欢迎参与讨论,请在这里发表您的看法、交流您的观点。