在Android上开发一些小应用既可以积累知识又可以增加乐趣,与任务式开发不同,所以想到在Android系统上实现一个简单的涂鸦板,这是我们练手的一种好的方法。
涂鸦板应用的代码实现
新建工程MyWall,修改/res/layout/main.xml文件,在里面添加一个SurfaceView和两个Button,用到了RelativeLayout布局,完整的main.xml文件如下:
XML/HTML代码
- <?xml version="1.0" encoding="utf-8"?>
- <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent"
- android:orientation="vertical"
- >
- <SurfaceView
- android:id="@+id/surfaceview"
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:layout_above="@+id/line"
- android:layout_alignParentTop="true"
- />
- <LinearLayout
- android:id="@+id/line"
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:layout_alignParentBottom="true"
- >
- <Button
- android:id="@+id/flushbutton"
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:layout_weight="1"
- android:text="清屏"
- />
- <Button
- android:id="@+id/colorbutton"
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:layout_weight="1"
- android:text="颜色"
- />
- </LinearLayout>
- </RelativeLayout>
接着,修改MyWallActivity.java文件,最主要是重写了onTouchEvent()函数,在这个函数里过滤出触屏拖动事件,然后获取其相应的坐标和画线。完整的内容如下:
Java代码
- package com.nan.wall;
- import android.app.Activity;
- import android.app.AlertDialog;
- import android.app.Dialog;
- import android.content.DialogInterface;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- import android.view.View;
- import android.widget.Button;
- public class MyWallActivity extends Activity
- {
- private SurfaceView mSurfaceView = null;
- private SurfaceHolder mSurfaceHolder = null;
- private Button cleanButton = null;
- private Button colorButton = null;
- private float oldX = 0f;
- private float oldY = 0f;
- private boolean canDraw = false;
- private Paint mPaint = null;
- //用来记录当前是哪一种颜色
- private int whichColor = 0;
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- mSurfaceView = (SurfaceView)this.findViewById(R.id.surfaceview);
- mSurfaceHolder = mSurfaceView.getHolder();
- mPaint = new Paint();
- //画笔的颜色
- mPaint.setColor(Color.RED);
- //画笔的粗细
- mPaint.setStrokeWidth(2.0f);
- cleanButton = (Button)this.findViewById(R.id.flushbutton);
- //按钮监听
- cleanButton.setOnClickListener(new View.OnClickListener()
- {
- @Override
- public void onClick(View v)
- {
- // TODO Auto-generated method stub
- //锁定整个SurfaceView
- Canvas mCanvas = mSurfaceHolder.lockCanvas();
- mCanvas.drawColor(Color.BLACK);
- //绘制完成,提交修改
- mSurfaceHolder.unlockCanvasAndPost(mCanvas);
- //重新锁一次
- mSurfaceHolder.lockCanvas(new Rect(0, 0, 0, 0));
- mSurfaceHolder.unlockCanvasAndPost(mCanvas);
- }
- });
- colorButton = (Button)this.findViewById(R.id.colorbutton);
- //按钮监听
- colorButton.setOnClickListener(new View.OnClickListener()
- {
- @Override
- public void onClick(View v)
- {
- // TODO Auto-generated method stub
- Dialog mDialog = new AlertDialog.Builder(MyWallActivity.this)
- .setTitle("颜色设置")
- .setSingleChoiceItems(new String[]{"红色","绿色","蓝色"}, whichColor, new DialogInterface.OnClickListener()
- {
- @Override
- public void onClick(DialogInterface dialog, int which)
- {
- // TODO Auto-generated method stub
- switch(which)
- {
- case 0:
- {
- //画笔的颜色
- mPaint.setColor(Color.RED);
- whichColor = 0;
- break;
- }
- case 1:
- {
- //画笔的颜色
- mPaint.setColor(Color.GREEN);
- whichColor = 1;
- break;
- }
- case 2:
- {
- //画笔的颜色106
- mPaint.setColor(Color.BLUE);
- whichColor = 2;
- break;
- }
- }
- }
- })
- .setPositiveButton("确定", new DialogInterface.OnClickListener()
- {
- @Override
- public void onClick(DialogInterface dialog, int which)
- {
- // TODO Auto-generated method stub
- dialog.dismiss();
- }
- })
- .create();
- mDialog.show();
- }
- });
- @Override
- public boolean onTouchEvent(MotionEvent event)
- {
- //获取x坐标
- float x = event.getX();
- //获取y坐标(不知道为什么要减去一个偏移值才对得准屏幕)
- float y = event.getY()-50;
- //第一次进来先不管
- if(canDraw)
- {
- //获取触屏事件
- switch(event.getAction())
- {
- //如果是拖动事件
- case MotionEvent.ACTION_MOVE:
- {
- //锁定整个SurfaceView
- Canvas mCanvas = mSurfaceHolder.lockCanvas();
- mCanvas.drawLine(x, y, oldX, oldY, mPaint);
- mSurfaceHolder.unlockCanvasAndPost(mCanvas);
- //重新锁一次
- mSurfaceHolder.lockCanvas(new Rect(0, 0, 0, 0));
- mSurfaceHolder.unlockCanvasAndPost(mCanvas);
- break;
- }
- }
- }
- //保存目前的x坐标值
- oldX = x;
- //保存目前的y坐标值
- oldY = y;
- canDraw = true;
- return true;
- }
- }
应用测试
在模拟器上运行此应用是如下效果:
在Android手机上运行效果则是这样的:
字写的有点丑,但是功能实现了。在获取了Y坐标后减去一个偏移值50,这个值是猜出来的,没想到在模拟器和真机上定位得都还蛮准的。
应用比较简易,但是大家可以在此基础上丰富它的功能,使其成为一个像样的Android应用。
本文发布:Android开发网
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